Overview of The Proxy Design Pattern
A simplified overview of the proxy design pattern. Example given in Java
Overview
The proxy design pattern is a structural design pattern that provides a surrogate or placeholder for another object. A proxy controls access to the original object, allowing you to perform something either before or after the request gets through to the original object.
The proxy pattern is often used to:
- Control access to an object - For example, you could use a proxy to restrict access to a database object based on the user's credentials.
- Lazy load an object - This means that the object is not created until it is actually needed. This can be useful for objects that are expensive to create or that are only used occasionally.
- Cache the results of an expensive operation - This can improve performance by avoiding the need to repeat the operation each time it is requested.
Implementation
The proxy pattern is implemented by creating a proxy class that implements the same interface as the original object. The proxy class then delegates all requests to the original object, but it can also perform additional tasks before or after the request is processed.
Here is an example of the proxy design pattern:
class Image {
public void display() {
// Do something to display the image.
}
}
class ProxyImage {
private Image image;
public ProxyImage(Image image) {
this.image = image;
}
public void display() {
// Do something before displaying the image.
image.display();
// Do something after displaying the image.
}
}
In this example, the ProxyImage
class is a proxy for the Image
class. The ProxyImage
class delegates all requests to the Image
class, but it can also perform additional tasks before or after the request is processed.
The proxy design pattern is a powerful tool that can be used to solve a variety of problems. It is a versatile pattern that can be used in a wide range of applications.
Comparison with the Mediator Design Pattern
The proxy design pattern is often confused with the mediator design pattern. However, the two patterns are quite different.
The proxy design pattern is used to control access to an object or to provide a surrogate for an object. The mediator design pattern is used to decouple components in a system by providing a central communication channel.
Key Differences:
- Proxy Design Pattern: The proxy object is a direct replacement for the real object. The proxy object delegates all requests to the real object.
- Mediator Design Pattern: The mediator object is not a direct replacement for the real objects. The mediator object simply provides a communication channel between the real objects.
The following table summarizes the key differences between the proxy design pattern and the mediator design pattern:
Aspect | Proxy Design Pattern | Mediator Design Pattern |
---|---|---|
Purpose | Controls access to an object or provides a surrogate | Decouples components by providing central communication |
Relationship | Direct replacement for the real object | Communication channel between objects |
Object Interaction | Proxy delegates all requests to real object | Mediator facilitates interaction between multiple objects |
Use Cases | Access control, lazy loading, caching | Loose coupling, centralized communication |
Structure | One-to-one (proxy to real object) | One-to-many (mediator to multiple objects) |
Conclusion
The proxy design pattern is a powerful tool that can be used to solve a variety of problems. It is a versatile pattern that can be used in a wide range of applications.
If you are looking for a way to control access to an object, to provide a surrogate for an object, or to lazy load an object, then the proxy design pattern is a good option to consider.
Originally published on Medium by David Oyinbo
Related Logs
Understanding the Client-Server Model in Distributed Computing
Exploring the fundamental architecture in distributed computing that facilitates efficient allocation of tasks and workloads between clients and servers through network communication
Overview of Lifetimes in Rust: A Guide for Developers
A comprehensive guide to understanding Rust's lifetime system and how it ensures memory safety without a garbage collector.
Is Programming Enough? The Tales of a Software Engineer
Exploring the essential soft skills beyond programming that software engineers need to succeed in the business world - from communication and time management to collaboration and problem-solving